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Borderlands pre sequel save editor moon
Borderlands pre sequel save editor moon





borderlands pre sequel save editor moon

Borderlands pre sequel save editor moon series#

Killing one caused it to split into two smaller Kraggons, who themselves divided again-like a series of Russian nesting dolls with sharp teeth. The new Kraggon enemy-a kind of ice-covered moon skag-was a prime example of this. Combined with the moon's low gravity, this was a useful new mechanic the Borderlands games often swarm you with enemies in close range, and The Pre-Sequel is the first game in the series to give some measure of crowd-control ability-through this jump and butt stomp-to every playable character from the outset. On descent, I could perform a downward slam-affectionately referred to by 2K Australia as a butt stomp-to inflict area-of-effect damage on any enemy around my point of impact. Jump pads created an even larger focus on vertical movement by boosting me even further and even higher. The level design rewarded exploration of my new jump abilities by providing hidden loot and sniping perches at high, out-of-the-way locations. I could jump much higher and further than in any previous Borderlands game. Venturing across the lunar surface to the AI's resting place in a crashed ship highlighted how fun the new low-gravity mechanic the moon's smaller size resulted in. As I reached the end of this skill tree, I earned significant health regeneration for every enemy I made bleed, resulting in a play style that promoted survivability through attacking as many enemies in close range as possible. One of her three skill trees, called Xiphos, focused on making enemies bleed with her melee attack, which caused damage to them over time. Her active skill brought out a shield which absorbed damage when it was hit by enemies for a small amount of time, and then was thrown at the nearest enemy to deal damage depending on how much was absorbed. I played as Athena, A Xena: Warrior Princess-like gladiatrix who first appeared as a non-playable character in the Secret Army of General Knoxx downloadable content for Borderlands. To this end, I had to retrieve an artificial intelligence which Handsome Jack planned to use to militarise Hyperion's robot forces and begin his rise to power. The game chronicles Handsome Jack's takeover of Hyperion Corporation and the creation of his robot armada. In my short hands-on time with The Pre-Sequel, Handsome Jack was my benefactor, rather than my adversary. Picture Crocodile Dundee by way of Borderlands 2's sadistic antagonist, Handsome Jack, and you'll be on the right track. The Pre-Sequel is set primarily on the moon of Pandora-the planet prior Borderlands games were usually confined to-and this moon has become something of an Australia as seen through the lens of Borderlands' inherent psychosis. The studio is collaborating with Gearbox and instilling a uniquely Aussie sense of humour (along with genuine Aussie accents) in this new story set in between the first and second Borderlands games.

borderlands pre sequel save editor moon

As an Australian myself, it was exciting to see 2K Australia take the lead on the development of a new Borderlands game, Borderlands: The Pre-Sequel.







Borderlands pre sequel save editor moon